
Maybe it’s just that all caveman look the same to me. Maybe there really are no new ideas. Knowing the ad guys who grew up watching this stuff on Saturday mornings, it’s the latter.
Posted by Kyle
Cahan and Associates have gone really minimal with their homepage — a low-visibility email link and a brief video of the founder talking about the kind of clients they want and the work they want to do (adventurous and extraordinary, respectively). And although you can’t see it on their website anymore, their work backs up the bravado.
But you know it’s aching for a parody. Enter YouTube:
Who you gonna call?
Posted by Kyle
Don’t write any new posts over the holidays. Done and done.
The regular reader of this blog may have noticed a downshift in posts. I took a refreshing little holiday break and I’m ready to get back to business, and I’m back with a posse. Well, one guest author; my friend, fellow designer, and safari organizer, Dean Olufson. Dean plans to pontificate on all manner of things related to design and creativity.
Be sure to check out his first post — a look back at an olde tyme digital photography technique, Quicktime VR.
Posted by Kyle
Funny how you forget some of the creative venues you used to pursue. One huge one struck me on the head on a recent trip to Chicago. How in the world did I forget about Quicktime VR? I had the perfect opportunity to use it but, didn’t have anything suitable to create it. Dang.
I bought my first digital camera back in 1997 (dang, was it really that long ago?) The Apple Quick Take 200 with a whoping .3 megapixels. I started to get a little nutty and veered off into the world of photo VR courtesy of the Kaiden VR rig.
Ah, then I remembered why I forgot about it. It was a huge pain in the butt. The camera was all but useless and the stiching software was a nightmare. The camera eventually broke and the VR rig ended up in some box somewhere.
Fast forward 9 years and I was kicking myself for not having that rig with me. Funny what 9 years of technology can do. The cameras are wicked easy and I’ve been using them for years but, for some reason it never dawned on me to try the VR rig out again. Heck, even the software has gotten easier. Alot of cameras even ship with stitching software. The things they are doing these days with VR are absolutely stunning. Here’s a few links to some of the better ones. Find any more? Post the links in the comments. Now, if I could just find that Kaiden rig?…
http://www.panoramas.dk/
(click the pull down menu in the upper right corner to go directly to the panoramas. credit to nctrl for pointing this one out.)
http://en.wikipedia.org/wiki/Panoramic_photography
(wikipedia entry. alot of great links at the bottom. Includes description of film based panoramas as well as VR.)
http://www.apple.com/quicktime/technologies/qtvr/
(yup, an Apple plug. Imagine that.)
http://www.panofx.com/gallery.html
(comes in flash and java as well.)
Posted by Dean
So Wieden+Kennedy’s Portland office runs a very cool experimental ad school called WK12. Embracing Dan Wieden’s credo “You’re only good to me after you’ve made three tremendous mistakes”, the 12 gathered 150,000 push pins, what looks like a 10′ wall, and a little free time to deliver their message to the world, “Fail Harder”.
That looks like the kind of project, after about an hour into it, you wish you hadn’t started. Way cool.
Posted by Kyle

Nice copywriting and package design from the good folks at Target. Proving once again that you always have the opportunity to design something cool, even if it’s a little project.
Posted by Kyle
Buy this book! Ryan Hembree, founder of Indicia Design in Kansas City, has just released a great book: The Complete Graphic Designer, A Guide to Understanding Graphics and Visual Communication.
Unlike the bulk of graphic design books on the market today, Ryan’s book offers substance — covering everthing from process to layout to branding — and style — it’s packed with oodles of examples from notable designers.
Posted by Kyle
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